#ifndef H_CONTENT
#define H_CONTENT

#include "includes.h"
#include "navButton.h"

class ParticleSystem;
class Renderer;

class Content
{
public:

       Renderer* renderer;
       Input* input;

       virtual void setup();
       virtual void reset();
       void createParticlePlane(ParticleSystem *p);
       void loadShader(string vertexShaderFileName, string fragmentShaderFileName, string shaderProgramName);

};
#endif
